Rely on res sig, I Wouldnt say, but it's critical to bring res sig. Lets say a team of 4 with 4 res and a team of 4 with out res, which team has higher chance to win? Also if your monk is dead, just let your monk stay dead?
Sprint is very nice, but i dont have slot for it. Usually i dont have that problem because i can always switch target.
You got the wrong aspect on deep wound. If your target has 250/500 hp, deep wound effect lowers your target's hp to 150/400. After deep wound effect worn off, your target's hp gain back to 250/500 hp. So it doesnt matter when to use deep wound effect. Play with endure pain and you will see what im talking about.
Last edited by Meimei; Jun 24, 2005 at 09:27 PM // 21:27..
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